People Can Fly
4 developed, 1 published for others. Active 2007–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
OUTRIDERS Steam |
$19.99 | Looter Shooter RPG Co-op Third-Person Shooter Action Adventure | 46,171 | 67% | Thu, Apr 01, 2021 | $41.2m $39.6m – $73.2m |
|
Bulletstorm: Full Clip Edition Steam |
$39.99 | Action Gore FPS Violent Adventure First-Person | 7,791 | 89% | Fri, Apr 07, 2017 | $17m $17m – $21.2m |
|
Painkiller: Black Edition Steam |
$1.99 80% best price ever |
Gore Action FPS Classic Shooter Great Soundtrack | 1,918 | 90% | Wed, Jan 24, 2007 | $831k $831k – $1.3m |
|
Lost Rift Steam |
$24.99 | 1,415 | 69% | Thu, Sep 25, 2025 | $1.2m $0 – $2.2m |
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Bulletstorm VR Steam |
$29.99 | VR Action-Adventure Shooter FPS First-Person Singleplayer | 152 | 49% | Thu, Jan 18, 2024 | $203k $90k – $361k |