Pete Andstadt
1 developed. Active 2014.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Cannon Brawl Steam |
$14.99 | Indie Multiplayer Local Multiplayer 2D Strategy Singleplayer | 555 | 93% | Fri, Sep 19, 2014 | $340k $151k – $6.8m |