Pine Studio
5 developed. Active 2016–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Escape Simulator Steam |
$19.99 | Puzzle Co-op Multiplayer Escape Room First-Person Adventure | 16,592 | 94% | Tue, Oct 19, 2021 | $20m $20m – $26.5m |
|
Escape Simulator 2 Steam |
$19.99 | 4,164 | 92% | Mon, Oct 27, 2025 | $3.7m $0 – $6.7m |
|
|
SEUM: Speedrunners from Hell Steam |
$5.99 60% |
3D Platformer Parkour Precision Platformer First-Person Platformer Racing | 2,053 | 95% | Thu, Jul 28, 2016 | $1.2m $551k – $6.7m |
|
Faraway: Jungle Escape Steam |
$4.99 | Adventure Puzzle Casual Point & Click Mystery Relaxing | 31 | 55% | Thu, Dec 15, 2022 | $7k $3k – $12k |
|
Faraway: Arctic Escape Steam |
$4.99 | Adventure Casual Puzzle Mystery Point & Click Collectathon | 27 | 67% | Mon, Feb 27, 2023 | $6k $3k – $11k |