Playrock Studios
3 developed. Active 2017–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Ripple Steam |
$0.99 | Puzzle Minimalist Indie Logic 2D Casual | 54 | 70% | Fri, Mar 31, 2017 | $2k $929 – $43k |
|
Synthrun Steam |
$0.99 | 3D Platformer Parkour Abstract Platformer Indie Music | 4 | 25% | Thu, Feb 07, 2019 | $178 $79 – $50k |
|
The Dream Sequence Steam |
n/a | 0 | n/a | Thu, Jan 01, 2026 | n/a |