Press Play
2 developed. Active 2014–2015.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Max: The Curse of Brotherhood Steam |
$14.99 | Adventure Puzzle-Platformer Platformer Puzzle Action Singleplayer | 1,520 | 95% | Wed, May 21, 2014 | $1.3m $1.3m – $1.6m |
|
Kalimba Steam |
$9.99 | Casual Action Local Co-Op Puzzle-Platformer Platformer Difficult | 644 | 90% | Wed, Apr 22, 2015 | $254k $113k – $1.8m |