Profenix Studio SRLS
3 developed. Active 2016–2024.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
S2ENGINE HD Steam |
$19.99 | Game Development Design & Illustration Animation & Modeling Utilities Software Training Education | 269 | 71% | Fri, Apr 08, 2016 | $344k $344k – $370k |
|
HELLSEED Steam |
$19.99 | Puzzle Horror Action Stealth Exploration Atmospheric | 262 | 74% | Thu, Oct 31, 2024 | $236k $105k – $400k |
|
Knitewings Steam |
n/a | 0 | n/a | — | n/a |