Puzzler
0 developed, 3 published for others. Active 2010–2014.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Puzzler World Steam |
$4.99 | Casual Puzzle Singleplayer Logic Word Game Touch-Friendly | 319 | 89% | Fri, May 28, 2010 | $61k $27k – $428k |
|
Lexica Steam |
$0.99 80% |
Casual Indie Puzzle Word Game Singleplayer | 209 | 80% | Fri, Jul 04, 2014 | $35k $16k – $377k |
|
Puzzler World 2 Steam |
$4.99 | Casual Indie Strategy Puzzle Singleplayer | 195 | 78% | Mon, Oct 24, 2011 | $37k $17k – $214k |