quasardeep
3 developed. Active 2019–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
VICCP Steam |
$4.99 | Indie Simulation Adventure Casual Puzzle Hacking | 169 | 69% | Thu, Jun 20, 2019 | $32k $14k – $208k |
|
Cannon Jump Steam |
$1.99 | Difficult Singleplayer Physics FPS Parkour Casual | 23 | 87% | Mon, Dec 12, 2022 | $2k $915 – $100k |
|
VICCP 2 Core Steam |
n/a | 0 | n/a | Thu, Jan 01, 2026 | n/a |