raptor lab
5 developed. Active 2017–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
GangV | VR & PC Battle Royale Steam |
$14.99 | Early Access Battle Royale Open World Multiplayer Shooter PvP | 339 | 60% | Fri, Apr 16, 2021 | $229k $102k – $300k |
|
The Art of Fight | 4vs4 Fast-Paced FPS Steam |
Free | Action Indie VR FPS Fast-Paced Multiplayer | 297 | 69% | Fri, Feb 17, 2017 | n/a |
|
DEUS VULT | Online VR sword fighting Steam |
$4.99 | Early Access Action Simulation Violent VR Swordplay | 133 | 63% | Fri, May 26, 2017 | $30k $13k – $499k |
|
IrreVRsible Steam |
$1.99 | Action Indie VR Early Access Arcade First-Person | 38 | 76% | Fri, Feb 17, 2017 | $3k $2k – $6k |
|
WAR DUST VR : STORM | 32vs32 Battlefields Steam |
n/a | 0 | n/a | — | n/a |