Rarebyte
2 developed, 1 published for others. Active 2016–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Rogue Glitch Ultra Steam |
$11.99 | Action Action Roguelike Online Co-Op Platformer Rogue-lite Local Co-Op | 168 | 90% | Wed, Mar 10, 2021 | $78k $35k – $514k |
|
We Are Screwed! Steam |
$16.99 | Early Access Controller 3D Combat Co-op Local Co-Op | 27 | 93% | Tue, Jul 22, 2025 | $21k $9k – $37k |
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Ratz Instagib Steam |
$8.99 | Indie Action FPS Arena Shooter Multiplayer Fast-Paced | 2,529 | 91% | Wed, Jul 27, 2016 | $1.6m $1.6m – $1.6m |