Red Dot Games
7 developed. Active 2013–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Car Mechanic Simulator 2018 Steam |
$19.99 | Simulation Automobile Sim Driving Building Realistic Racing | 48,386 | 91% | Fri, Jul 28, 2017 | $34.9m $32.1m – $62.1m |
|
Car Mechanic Simulator 2021 Steam |
$24.99 | Simulation Automobile Sim Realistic Sandbox Moddable Driving | 37,258 | 96% | Wed, Aug 11, 2021 | $35.4m $21.1m – $42.3m |
|
Car Mechanic Simulator 2015 Steam |
$19.99 | Automobile Sim Simulation Singleplayer Building Driving Education | 12,068 | 92% | Thu, Apr 23, 2015 | $8.6m $7.9m – $15.3m |
|
Car Mechanic Simulator 2014 Steam |
$6.99 | Automobile Sim Simulation Singleplayer Education First-Person Realistic | 4,042 | 83% | Fri, Jan 24, 2014 | $1.1m $507k – $6.3m |
|
Car Mechanic Simulator VR Steam |
$19.99 | Automobile Sim Simulation VR Racing Driving Realistic | 331 | 59% | Tue, Jun 08, 2021 | $400k $400k – $529k |
|
Ride 'em Low Steam |
$2.99 | Racing Simulation | 81 | 62% | Mon, Nov 04, 2013 | $11k $5k – $145k |
|
Car Mechanic Simulator 2026 Steam |
n/a | 0 | n/a | Thu, Jan 01, 2026 | n/a |