RLTY CHK
3 developed. Active 2016–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Thirst VR Steam |
$2.99 | Action Indie Early Access VR On-Rails Shooter FPS | 107 | 75% | Wed, Aug 10, 2016 | $14k $6k – $143k |
|
Block Wave VR Steam |
$4.99 | Strategy Indie Casual VR Early Access Puzzle | 9 | 56% | Fri, Sep 09, 2016 | $2k $898 – $4k |
|
VR Trivia Battle Steam |
Free | Trivia Free to Play Casual VR | 0 | n/a | Tue, Oct 23, 2018 | n/a |