Scientifically Proven
2 developed. Active 2013–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
Get an email when Scientifically Proven releases something new.
Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Blood of the Werewolf Steam |
$1.24 75% |
Platformer Werewolves Female Protagonist Action Indie Gothic | 408 | 59% | Mon, Oct 28, 2013 | $68k $30k – $371k |
|
Real Heroes: Firefighter HD Steam |
$14.99 | Action Simulation FPS Shooter Family Friendly First-Person | 135 | 92% | Thu, Jan 21, 2021 | $83k $37k – $147k |