Sean O'Connor
4 developed. Active 2016–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Firefight Steam |
$19.99 | World War II Strategy Wargame Top-Down 2D RTS | 343 | 84% | Mon, Jul 11, 2016 | $366k $366k – $502k |
|
Slay Steam |
$9.99 | Strategy Turn-Based Singleplayer Hex Grid Indie | 183 | 91% | Wed, Nov 30, 2016 | $81k $36k – $495k |
|
Conquest Steam |
$10.00 | 1 | 100% | Wed, Apr 08, 2026 | $450 $200 – $800 |
|
|
Mother Of All Battles Steam |
$9.99 | 0 | n/a | Wed, Apr 08, 2026 | n/a |