SFS Studios
4 developed. Active 2015–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Inevitability Steam |
$4.99 | Indie Action Adventure Space Building Top-Down | 36 | 47% | Mon, Aug 24, 2015 | $8k $4k – $14k |
|
Rekindling Steam |
$14.99 | Indie Simulation Strategy Early Access Sandbox Base-Building | 34 | 79% | Mon, Apr 22, 2019 | $23k $10k – $41k |
|
Operation Zeta Steam |
$9.99 | Pixel Graphics Rogue-lite Action Roguelike Sci-fi Indie Procedural Generation | 10 | 100% | Thu, Jan 13, 2022 | $4k $2k – $8k |
|
Goo Gladiators Steam |
Free | 0 | n/a | Thu, Sep 22, 2022 | n/a |