Siege Camp
3 developed. Active 2016–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Foxhole Steam |
$29.99 | Massively Multiplayer Wargame Military Base-Building Open World World War II | 47,536 | 80% | Wed, Sep 28, 2022 | $51.3m $25.6m – $51.3m |
|
Fortified Steam |
$14.99 | Action Tower Defense Indie Co-op Strategy Multiplayer | 218 | 75% | Wed, Feb 03, 2016 | $136k $60k – $27.7m |
|
Anvil Empires Steam |
n/a | 0 | n/a | — | n/a |