Sierra Lee
4 developed. Active 2017–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
Get an email when Sierra Lee releases something new.
Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Crimson Gray Steam |
$9.99 | Visual Novel Choices Matter Story Rich Psychological Horror Indie Simulation | 408 | 95% | Fri, Jul 14, 2017 | $183k $183k – $299k |
|
Ouroboros Steam |
$4.99 | Experimental Time Travel Story Rich RPG Adventure JRPG | 145 | 94% | Fri, May 25, 2018 | $28k $13k – $436k |
|
Crimson Gray: Dusk and Dawn Steam |
$4.99 | Choices Matter Psychological Story Rich Visual Novel Indie Anime | 118 | 93% | Fri, Oct 05, 2018 | $25k $11k – $44k |
|
Don't Save the Princess Steam |
n/a | 0 | n/a | — | n/a |