Signal Space Lab
6 developed. Active 2019–2027.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Every Day We Fight Steam |
$11.99 60% best price ever |
386 | 73% | Thu, Oct 22, 2026 | $369k $164k – $424k |
|
|
Human Within Steam |
$19.99 | VR Immersive Interactive Fiction FMV Choices Matter Adventure | 19 | 53% | Thu, Apr 03, 2025 | $17k $8k – $30k |
|
Afterlife Steam |
$5.99 | Indie VR 360 Video Choose Your Own Adventure Drama Interactive Fiction | 9 | 44% | Wed, Aug 21, 2019 | $2k $1k – $4k |
|
Fates of Command Steam |
n/a | 0 | n/a | Fri, Jan 01, 2027 | n/a | |
|
Monkey Do! Steam |
n/a | 0 | n/a | — | n/a | |
|
Killbot General Steam |
n/a | 0 | n/a | Fri, Jan 01, 2027 | n/a |