Silver Moon Internet
2 developed. Active 2016–2017.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
VR GirlFriend Steam |
$9.99 | Sexual Content VR Nudity Casual RPG Mature | 120 | 62% | Tue, Dec 13, 2016 | $54k $24k – $95k |
|
BoxMaker Steam |
$5.99 | Action Singleplayer Level Editor Psychological Horror | 107 | 27% | Tue, Aug 08, 2017 | $28k $13k – $50k |