SmallMill
2 developed. Active 2024.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Boldly Forward Steam |
$3.99 | Strategy Rogue-like Rogue-lite 2D Funny Combat | 141 | 45% | Wed, Feb 07, 2024 | $25k $11k – $200k |
|
EGGGG Steam |
$2.99 | Casual Funny Singleplayer Adventure Physics 2D | 17 | 100% | Wed, May 15, 2024 | $2k $1k – $4k |