Snail-Ninja Studio
4 developed. Active 2015–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Knock Harder Steam |
$9.99 | Indie Action Adventure Casual RPG Simulation | 376 | 94% | Mon, Apr 27, 2020 | $180k $180k – $270k |
|
Weird Hero Steam |
$0.83 79% |
Action Indie Platformer Comedy Shooter Shoot 'Em Up | 180 | 71% | Fri, Nov 18, 2016 | $27k $12k – $167k |
|
No Time To Live Steam |
$1.99 | Indie Adventure Casual Simulation Singleplayer Comedy | 145 | 72% | Wed, Sep 30, 2015 | $10k $5k – $79k |
|
Knock Harder: Useless Steam |
Free | Indie Adventure Casual Action Singleplayer Survival | 0 | n/a | Mon, Jan 13, 2020 | n/a |