Sonalysts
4 developed. Active 2006.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Fleet Command Steam |
$9.99 | Wargame RTS Naval Combat Strategy Military Naval | 459 | 88% | Thu, Oct 26, 2006 | $163k $72k – $789k |
|
Dangerous Waters Steam |
$14.99 | Strategy Naval Combat Simulation Naval Submarine Military | 353 | 80% | Tue, Feb 07, 2006 | $188k $83k – $2.4m |
|
688(I) Hunter/Killer Steam |
$1.99 80% |
Strategy Naval Combat Simulation Submarine Naval Military | 215 | 81% | Thu, Oct 26, 2006 | $77k $34k – $396k |
|
Sub Command Steam |
$9.99 | Strategy Simulation Naval Combat Submarine Naval Military | 136 | 74% | Thu, Oct 26, 2006 | $48k $21k – $784k |