Storm in a Teacup
4 developed. Active 2015–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Steel Seed Steam |
$39.99 | Action-Adventure Narrative Stealth Combat Sci-fi Parkour | 343 | 79% | Tue, Apr 22, 2025 | $530k $236k – $687k |
|
N.E.R.O.: Nothing Ever Remains Obscure Steam |
$4.99 | Adventure Indie Puzzle Atmospheric Narration Walking Simulator | 139 | 67% | Fri, Apr 29, 2016 | $29k $13k – $234k |
|
ENKI Steam |
$4.99 | Indie Adventure Puzzle First-Person Horror Singleplayer | 120 | 57% | Fri, Jul 31, 2015 | $25k $11k – $232k |
|
Lantern Steam |
$4.99 | Indie VR Atmospheric Adventure Relaxing Family Friendly | 42 | 67% | Tue, Nov 15, 2016 | $9k $4k – $17k |