Stormling Studios
5 developed. Active 2014–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Conarium Steam |
$3.59 82% |
Adventure Lovecraftian Horror Indie Walking Simulator First-Person | 1,893 | 76% | Tue, Jun 06, 2017 | $1.4m $846k – $1.7m |
|
Darkness Within 1: In Pursuit of Loath Nolder Steam |
$1.43 82% |
Adventure Horror Lovecraftian Point & Click Indie Psychological Horror | 556 | 74% | Thu, Nov 13, 2014 | $167k $74k – $1.3m |
|
Transient: Extended Edition Steam |
$19.99 | Lovecraftian Cyberpunk Adventure Psychological Horror Story Rich Puzzle | 282 | 69% | Wed, Oct 28, 2020 | $222k $99k – $1.7m |
|
Darkness Within 2: The Dark Lineage Steam |
$1.79 82% |
Adventure Indie Lovecraftian Horror Psychological Horror First-Person | 232 | 70% | Fri, Dec 05, 2014 | $87k $38k – $829k |
|
Veil of Madness Steam |
n/a | 0 | n/a | Thu, Jan 01, 2026 | n/a |