Strange Fire
2 developed. Active 2016–2018.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Shoppe Keep Steam |
$4.99 | Simulation RPG Indie Management Adventure Economy | 2,003 | 69% | Fri, May 20, 2016 | $441k $196k – $2.4m |
|
Shoppe Keep 2 Character Creator Preview Steam |
Free | Simulation Character Customization Nudity | 0 | n/a | Mon, Feb 05, 2018 | n/a |