Stress Level Zero
2 developed. Active 2019–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
BONEWORKS Steam |
$29.99 | VR Physics Action Sandbox Shooter Singleplayer | 34,169 | 93% | Tue, Dec 10, 2019 | $44.8m $29.2m – $58.3m |
|
BONELAB Steam |
$39.99 | VR Physics Sandbox Action Shooter FPS | 18,915 | 83% | Thu, Sep 29, 2022 | $33.5m $19.7m – $39.3m |