Supergiant Games
5 developed. Active 2011–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Hades Steam |
$24.99 | Action Roguelike Rogue-lite Hack and Slash Indie Mythology Action | 287,247 | 98% | Thu, Sep 17, 2020 | $231m $133m – $231m |
|
Hades II Steam |
$29.99 | Action Rogue-like Rogue-lite Hack and Slash RPG Action Roguelike | 115,189 | 96% | Thu, Sep 25, 2025 | $148m $68.3m – $148m |
|
Bastion Steam |
$14.99 | Great Soundtrack Indie Action Singleplayer Narration RPG | 28,258 | 95% | Tue, Aug 16, 2011 | $26.6m $26.6m – $30.1m |
|
Transistor Steam |
$19.99 | Great Soundtrack Female Protagonist Indie Cyberpunk Story Rich Sci-fi | 28,016 | 94% | Tue, May 20, 2014 | $22.6m $17.9m – $35.8m |
|
Pyre Steam |
$19.99 | Indie RPG Great Soundtrack Story Rich Action Visual Novel | 8,384 | 90% | Tue, Jul 25, 2017 | $9m $9m – $12.1m |