SUPERHOT Team
3 developed. Active 2016–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
SUPERHOT: MIND CONTROL DELETE Steam |
$24.99 | FPS Time Manipulation Action Roguelike Bullet Time Shooter Action | 9,284 | 85% | Thu, Jul 16, 2020 | $8.6m $3.8m – $41.1m |
|
SUPERHOT VR Steam |
$9.99 60% best price ever |
VR Shooter Bullet Time FPS Puzzle Time Manipulation | 7,947 | 82% | Thu, May 25, 2017 | $7.7m $3.4m – $43.2m |
|
SUPERHOT Steam |
$24.99 | Action FPS Bullet Time Time Manipulation Indie Singleplayer | n/a | n/a | Thu, Feb 25, 2016 | n/a |