SWEET&TEA
2 developed. Active 2019–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
How to Raise a Wolf Girl Steam |
$19.99 | Nudity Sexual Content Visual Novel Anime Mature Simulation | 309 | 93% | Fri, Oct 11, 2019 | $265k $118k – $381k |
|
Waning Flowers of a World Eternal - The Rainbow Appears After Flowering Rain Steam |
$19.99 | 308 | 97% | Mon, Sep 08, 2025 | $247k $110k – $356k |