TaosX
2 developed. Active 2017–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Final Upgrade Steam |
$19.99 | Automation Space Base-Building Building Open World Resource Management | 438 | 75% | Tue, Dec 06, 2022 | $371k $165k – $1.9m |
|
Five Elements Steam |
$4.99 | Strategy Indie RPG | 31 | 71% | Fri, Mar 24, 2017 | $7k $3k – $12k |