Team RUN
4 developed. Active 2018–2024.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
Get an email when Team RUN releases something new.
Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Broken Lens Steam |
$6.99 | Casual Exploration Point & Click Hidden Object Singleplayer 2D | 242 | 89% | Mon, Jul 22, 2024 | $72k $32k – $129k |
|
RUN: The world in-between Steam |
$9.99 | Precision Platformer Action Adventure Procedural Generation Platformer 2D Platformer | 150 | 93% | Thu, Apr 14, 2022 | $67k $30k – $120k |
|
Haste Heist Steam |
$9.99 | Indie Stealth | 4 | 75% | Wed, Feb 28, 2018 | $2k $799 – $3k |
|
Motapon Steam |
n/a | 0 | n/a | — | n/a |