TetraScope
1 developed. Active 2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
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私のリアルは充実しすぎている フルボイス版 Steam |
$9.99 | Otome Female Protagonist Visual Novel Romance Text-Based Comedy | 5,276 | 96% | Thu, Dec 15, 2022 | $2.3m $1.9m – $4m |