ThinkOfGames
6 developed. Active 2016–2017.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Akin Steam |
$0.69 86% |
Casual Indie Puzzle 2D Relaxing Singleplayer | 500 | 86% | Mon, Jun 06, 2016 | $23k $10k – $208k |
|
Linked Steam |
$0.71 82% |
Indie Casual 2D Puzzle Relaxing Singleplayer | 437 | 92% | Mon, Feb 20, 2017 | $29k $13k – $145k |
|
Attempt[42] Steam |
$4.99 | 3D Platformer First-Person Puzzle Casual Indie Abstract | 207 | 63% | Thu, Dec 08, 2016 | $10k $5k – $112k |
|
Puzzle Cube Steam |
$1.99 | Casual Indie Puzzle 3D Relaxing Singleplayer | 157 | 78% | Tue, Oct 11, 2016 | $8k $4k – $113k |
|
Square n Fair Steam |
$3.99 | Casual Indie Puzzle Puzzle-Platformer 2D Singleplayer | 153 | 84% | Mon, Jan 30, 2017 | $11k $5k – $155k |
|
Let's Find a Way Steam |
n/a | 0 | n/a | — | n/a |