Thirdverse, Co., Ltd.
4 developed. Active 2019–2024.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
SWORDS of GARGANTUA Steam |
$24.99 | Action Adventure RPG VR Swordplay Multiplayer | 285 | 63% | Thu, Jun 06, 2019 | $454k $454k – $518k |
|
SOUL COVENANT Steam |
$49.99 | Action RPG Adventure Action RPG Action-Adventure Spectacle fighter | 51 | 75% | Thu, Apr 18, 2024 | $115k $51k – $204k |
|
ALTAIR BREAKER Steam |
$24.99 | Action VR PvE Online Co-Op Multiplayer Adventure | 46 | 63% | Thu, Aug 18, 2022 | $52k $23k – $92k |
|
X8 Steam |
Free | VR Hero Shooter PvP Shooter e-sports FPS | 11 | 91% | Thu, Nov 09, 2023 | n/a |