Three Flip Studios
1 developed, 1 published for others. Active 2014–2024.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Armed and Gelatinous: Couch Edition Steam |
$14.99 | Indie Action Casual Sports Early Access 4 Player Local | 3 | 100% | Thu, May 02, 2024 | $2k $899 – $4k |
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Influent Language Learning Game Steam |
$19.99 | Education Family Friendly Singleplayer 3D Exploration Collectathon | 973 | 74% | Thu, Mar 20, 2014 | $468k $208k – $5.3m |