Triple Hill Interactive
2 developed. Active 2024.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Die by the Blade Steam |
$19.99 | Gore Swordplay 3D Fighter Competitive Multiplayer PvP | 129 | 58% | Thu, May 16, 2024 | $116k $51k – $4m |
|
Underflow Steam |
n/a | 0 | n/a | — | n/a |