Ubisoft Mainz
6 developed. Active 2019–2025.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Anno 1800 Steam |
$59.99 | City Builder Strategy Simulation Economy Multiplayer Resource Management | 30,155 | 82% | Tue, Apr 16, 2019 | $68.8m $50.7m – $101m |
|
Anno 117: Pax Romana Steam |
$59.99 | 12,296 | 69% | Wed, Nov 12, 2025 | $32.3m $0 – $57.5m |
|
|
Anno 1404 - History Edition Steam |
$14.99 | Strategy City Builder Simulation Building Multiplayer Management | 3,431 | 82% | Thu, Jun 25, 2020 | $2m $899k – $13.1m |
|
Anno 1602 History Edition Steam |
$9.99 | Strategy Simulation City Builder Colony Sim Grand Strategy RTS | 271 | 78% | Mon, Apr 22, 2024 | $107k $47k – $175k |
|
Anno 1701 History Edition Steam |
$9.99 | Simulation Strategy City Builder Colony Sim Grand Strategy RTS | 215 | 86% | Mon, Apr 22, 2024 | $84k $37k – $149k |
|
Anno 1503 History Edition Steam |
$9.99 | Simulation Strategy City Builder Colony Sim Grand Strategy RTS | 129 | 71% | Mon, Apr 22, 2024 | $51k $23k – $90k |