unbeGames
4 developed. Active 2018–2028.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Rocket Science Steam |
$19.99 | Space Exploration Sandbox Building Physics Simulation | 165 | 81% | Thu, Feb 20, 2020 | $143k $63k – $3.8m |
|
Spreadstorm Steam |
$9.99 | Difficult Isometric Exploration Puzzle Minimalist Colorful | 14 | 93% | Wed, Jun 13, 2018 | $6k $3k – $11k |
|
HEX Defense Steam |
n/a | 0 | n/a | Sat, Jan 01, 2028 | n/a | |
|
Freemium Way Steam |
n/a | 0 | n/a | — | n/a |