Urban Games
4 developed. Active 2014–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Transport Fever 2 Steam |
$39.99 | Simulation Strategy Management Transportation Trains City Builder | 27,252 | 90% | Wed, Dec 11, 2019 | $43.1m $35.1m – $70.3m |
|
Transport Fever Steam |
$29.99 | Flight City Builder Sandbox Building Driving Economy | 9,302 | 82% | Tue, Nov 08, 2016 | $11.5m $5.1m – $54.9m |
|
Transport Fever 3 Steam |
$49.99 | 4,630 | 70% | Tue, Sep 29, 2026 | $10.4m $0 – $18.5m |
|
|
Train Fever Steam |
$19.99 | Simulation Trains Management Strategy Economy Indie | 2,766 | 61% | Thu, Sep 04, 2014 | $3.7m $3.7m – $4.1m |