VGstudio
6 developed. Active 2016–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Z.I.O.N. Steam |
$4.99 | Action Adventure FPS | 117 | 35% | Sat, May 07, 2016 | $22k $10k – $848k |
|
Infinitum Steam |
$4.99 | Action Indie Adventure Simulation Space | 48 | 58% | Wed, Jan 04, 2017 | $11k $5k – $2.5m |
|
Really Trash Game Steam |
$0.99 | Action Indie Top-Down Shooter Fast-Paced Gore Violent | 30 | 77% | Wed, May 20, 2020 | $1k $594 – $2k |
|
Infernales Steam |
$4.99 | Action Adventure Indie FPS Horror | 30 | 43% | Fri, Nov 10, 2017 | $7k $3k – $250k |
|
Phobia Steam |
$5.99 | Action Indie Gore Violent Horror First-Person | 26 | 35% | Fri, Jun 09, 2017 | $7k $3k – $12k |
|
Infernales: Circles of Hell Steam |
$5.99 | Indie Action Adventure Gore Violent | 22 | 23% | Fri, Mar 16, 2018 | $6k $3k – $11k |