VINE
2 developed. Active 2014–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Shovel Knight Pocket Dungeon Steam |
$19.99 | Adventure Action Dungeon Crawler Puzzle Strategy Multiplayer | 515 | 91% | Mon, Dec 13, 2021 | $444k $197k – $3.8m |
|
Cavern Kings Steam |
$4.99 | Indie Early Access Casual Action Rogue-like Pixel Graphics | 155 | 61% | Tue, Sep 30, 2014 | $35k $15k – $249k |