Visual Concepts
7 developed. Active 2015–2026.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
NBA 2K25 Steam |
$69.99 | Sports Basketball Simulation e-sports 3D Controller | 30,988 | 61% | Tue, Sep 03, 2024 | $97.6m $70m – $140m |
|
NBA 2K26 Steam |
$69.99 | 25,941 | 67% | Thu, Sep 04, 2025 | $81.7m $0 – $145m |
|
|
WWE 2K24 Steam |
$29.99 50% |
Sports Simulation Wrestling Fighting Character Customization Singleplayer | 5,914 | 76% | Thu, Mar 07, 2024 | $14.6m $11m – $26m |
|
NBA 2K16 Steam |
n/a | Sports Basketball Multiplayer Simulation Singleplayer Realistic | 4,278 | 50% | Tue, Sep 29, 2015 | n/a |
|
WWE 2K25 Steam |
$59.99 | Simulation Sports Wrestling Character Customization Realistic Sandbox | 4,072 | 73% | Thu, Mar 13, 2025 | $5.2m $4.2m – $5.2m |
|
WWE 2K26 Steam |
$59.99 40% |
2,117 | 56% | Thu, Mar 12, 2026 | $9.5m $0 – $16.9m |
|
|
NBA 2K27 Steam |
$69.99 | 0 | n/a | Thu, Sep 03, 2026 | n/a |