Visualnoveler
6 developed. Active 2016–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Eternal Radiance Steam |
$19.99 | Adventure Action RPG Female Protagonist Anime Visual Novel | 430 | 83% | Tue, Dec 15, 2020 | $382k $382k – $656k |
|
Rat Simulator Steam |
$4.99 | Simulation Indie Casual Memes Psychological Horror Souls-like | 214 | 82% | Thu, Jul 27, 2017 | $47k $21k – $83k |
|
Ascendant Hearts Steam |
$9.99 | Adventure Casual Indie Anime Visual Novel Sexual Content | 110 | 89% | Thu, Jan 18, 2018 | $47k $21k – $84k |
|
Anime Studio Simulator Steam |
$7.99 | Anime Simulation Indie Visual Novel Sexual Content | 47 | 68% | Wed, Nov 02, 2016 | $17k $8k – $30k |
|
Chaos Souls Steam |
n/a | Adventure Action Indie Anime Female Protagonist | 18 | 56% | Tue, Nov 07, 2017 | n/a |
|
Nezori Steam |
n/a | 0 | n/a | — | n/a |