VROOM
4 developed. Active 2015–2017.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
VROOM: Galleon Steam |
$6.99 | Indie Adventure Casual Pirates VR Historical | 27 | 70% | Tue, Oct 27, 2015 | $8k $4k – $15k |
|
VROOM: Aerie Steam |
$4.99 | Indie Casual Action VR Driving Exploration | 18 | 72% | Wed, Jun 24, 2015 | $4k $2k – $7k |
|
Magnificent Ships: Volume 1 Steam |
$9.99 | Indie Casual VR First-Person Naval Underwater | 15 | 93% | Mon, Nov 28, 2016 | $7k $3k – $12k |
|
Magnificent Ships: Volume 2 Steam |
$9.99 | Casual Indie VR Relaxing First-Person Historical | 10 | 90% | Thu, May 18, 2017 | $4k $2k – $8k |