Weird and Wry
3 developed. Active 2015–2021.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
NIMBY Rails Steam |
$19.99 | Early Access Transportation Simulation Economy Management Building | 2,192 | 90% | Tue, Jan 26, 2021 | $1.8m $1.8m – $3.2m |
|
The Spatials Steam |
$9.99 | Simulation Indie RPG Management Space Base-Building | 256 | 68% | Mon, Mar 30, 2015 | $110k $49k – $953k |
|
The Spatials: Galactology Steam |
$12.99 | City Builder Colony Sim Base-Building Management Sandbox Exploration | 232 | 69% | Wed, Apr 18, 2018 | $129k $57k – $229k |