Wevr, Inc
4 developed, 2 published for others. Active 2016–2022.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Gnomes & Goblins Steam |
$19.99 | Indie Casual VR Immersive Sim Atmospheric Singleplayer | 102 | 74% | Wed, Sep 23, 2020 | $92k $41k – $163k |
|
theBlu Steam |
Free | 42 | 69% | Wed, Dec 28, 2022 | n/a | |
|
Gnomes & Goblins (preview) Steam |
Free | Adventure Indie Casual VR | 27 | 96% | Thu, Sep 08, 2016 | n/a |
|
The Divergent Series: Allegiant VR Steam |
Free | Free to Play Adventure Casual VR | 0 | n/a | Thu, Mar 17, 2016 | n/a |