WhiteLakeStudio
0 developed, 3 published for others. Active 2018–2019.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Published for others
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Wenjia Steam |
$8.99 | Indie Atmospheric Adventure 2D Metroidvania Puzzle-Platformer | 242 | 75% | Wed, Oct 17, 2018 | $91k $41k – $839k |
|
Game Studio Simulator(我要做游戏) Steam |
$1.99 | Casual Strategy Indie Simulation Dark Humor Pixel Graphics | 150 | 79% | Tue, Mar 05, 2019 | $13k $6k – $24k |
|
Prank Bros / 欢乐兄弟 Steam |
$4.99 | Action Casual Indie PvP Local Multiplayer Fighting | 47 | 62% | Tue, Jul 31, 2018 | $11k $5k – $19k |