#workshop
3 developed. Active 2019–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Tiny Snow Steam |
$2.35 41% best price ever |
Visual Novel Indie Casual Anime Drama Adventure | 3,876 | 94% | Wed, Feb 27, 2019 | $696k $399k – $798k |
|
Dream Ending Steam |
$2.35 41% best price ever |
Indie Casual Adventure Visual Novel Romance Anime | 3,076 | 97% | Mon, Jul 22, 2019 | $552k $399k – $798k |
|
Epiphyllum in Love Steam |
$2.35 41% best price ever |
Casual Indie Adventure Visual Novel Dating Sim Word Game | 2,238 | 98% | Mon, Mar 16, 2020 | $362k $181k – $362k |