X-Bow Software
2 developed. Active 2010.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
Star Wolves Steam |
$3.99 | RPG Strategy Space Sci-fi Real-Time with Pause Singleplayer | 398 | 84% | Tue, Mar 02, 2010 | $63k $28k – $352k |
|
Star Wolves 2 Steam |
$3.99 | Strategy RPG Space Sci-fi | 141 | 38% | Tue, Mar 02, 2010 | $23k $10k – $179k |