YETU GAME
4 developed. Active 2016–2020.
The hit rate is the number that separates a studio which understands its audience from one buying lottery tickets — total revenue mostly says how long a studio has existed. Both are estimates; see how they are calculated.
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Revenue over time
Estimated gross revenue accumulated across the whole catalogue, month by month. It climbs where a release finds buyers and flattens where a catalogue only coasts. The last point is the same figure as in the box above — gross, before Steam's cut, VAT and refunds. How this is estimated.
Developed
| Image | Name | Price | Tags | Reviews ▾ | Positive | Released | Revenue (estimated) |
|---|---|---|---|---|---|---|---|
|
My Vow to My Liege Steam |
$9.99 | Female Protagonist Romance Otome Visual Novel RPG Casual | 3,833 | 92% | Mon, Sep 21, 2020 | $1.6m $940k – $1.9m |
|
Lost in Secular Love Steam |
$9.99 | Otome Female Protagonist Dating Sim Romance Visual Novel Multiple Endings | 500 | 86% | Fri, Oct 28, 2016 | $203k $90k – $900k |
|
PRICE Steam |
Free | Puzzle Free to Play Anime Horror Indie Casual | 215 | 95% | Thu, Sep 15, 2016 | n/a |
|
The Endless Journey Steam |
$9.99 | Adventure Indie Casual RPG Point & Click Anime | 208 | 82% | Thu, Jan 18, 2018 | $91k $40k – $161k |